Unity To Godot Migration guide: Auto Switch to runtime hierarchy setting
Tags:In an earlier post, I described how you can see browse the runtime hierarchy in Godot for inspection.
Wouldn’t it be great if it entered this mode every time you ran the game, instead of needing to click back into Godot, and clicking “Remote” again?
There is actually an Editor setting for this -
- run the menu commande
Editor > Editor Settings...
- select the
Debugger
tab on the left - turn on
Auto Switch To Remote Scene Tree
That’s it.